- #Genghis khan aoki ookami to shiroki mejika iv series
- #Genghis khan aoki ookami to shiroki mejika iv windows
Seeing as FFXI launched in 2002 and NAO launched in 2003, I imagine both games were in development around the same time.
#Genghis khan aoki ookami to shiroki mejika iv windows
I was also in charge of UI-related aspects for the Windows version and was mostly involved with 3D aspects and UI after that. As a game planner, I was in charge of aspects like the UI (user interface) and stage design.īecause our first platform was the PS2, I assumed many players wouldn’t have a keyboard, and came up with a simplified chat system as an alternate means of communication. Were you a game planner when you originally joined? I’ve been part of the team since before the launch. Tanaka (Hiromichi Tanaka, original producer of FFXI) was the producer during most of the troublesome periods and I simply keep an eye on the development team and community.īy the way, NAO launched in 2003, but when did you join their development team, Mr.
The position of FFXI Director is held by Mr. Male progeny can be enlisted as potential generals, while female progeny can be wedded to potential generals to guarantee their absolute loyalty.
#Genghis khan aoki ookami to shiroki mejika iv series
* The successor system is a major component of the Aoki Okami to Shiroki Mejika series wherein the hero may seduce a queen to yield progeny. Matsui is an esteemed veteran I look up to*. Since I became a producer relatively recently, in that sense, Mr. There was a period when I briefly stepped away from NAO, and after my return I assumed the role of director, then assumed the roles of both producer and director in 2019. After that, I was part of the Harukanaru Toki no Naka de team for a while, then following my involvement in Romance of the Three Kingdoms VIII, I joined the NAO team. Later on, I assisted with Zill O’ll and was in charge of the successor system* in Genghis Khan: Aoki Okami to Shiroki Mejika IV. In 1997, I joined Koei (as they were known at the time) as part of the NOBUNAGA’S AMBITION: Shouseiroku team and was tasked with porting the game to the PlayStation. Please tell us about yourself and your work history. Our guest is Yutaka Kawamata from Koei Tecmo.